Too Soon Tabletop

Interview with the Lich

Having successfully delivered the phylactery BARON VOTH to the Brotherhood of Superfriends, the party watched as a ritual was performed to restore the lich so he could be questioned. But something went wrong in the ritual and Baron Voth was brought back at nearly full power. Fortunately, a new ally, ASH PROSPERGS arrived in the nick of time to snatch the Baron’s crown from his clutches, forcing the evil Voth to submit to their questions.

Solarius had to threaten to destroy the Lich’s phylactery to get any useful information out of him, but he eventually revealed the following information:

  • Solarius’s cane was stolen from Akrokrag, and has the ability to remember Akrokrag’s location if a ritual is performed using the stamina of a rare flower—THE EYE OF MAGLUBIYET—that grows only in a carefully curated living dungeon located somewhere in the Red Wastes.
  • Akrokrag holds the spoils of the great war between the Orcs and Dwarves. The Queen of Cogs is said to have sealed the vault to hide some dark secret about how the war was won
  • Treasures inside the vault include
    • The Mirror of the Great Gold Wyrm: A scale from the back of the Great Gold Wyrm that is so smooth it can be used as a looking glass. It is believed that a ritual can be performed with this item that will siphon power from the Great Gold Wyrm and grant it to another.
    • The Face of Blas: A carved wooden mask that the wearer can use to strike fear into his enemies.
    • The Cask of Zalkkoth: A vessel containing the remains of Zalkkoth, a great Orkish profit. Little is known about this item, but it is said to be able to lay waste to the armies of ones enemy.
  • Finding the Akrokrag is one thing, but unsealing it is another. The Dwarf Queen asked for the help of one of the other Icons to ensure that no one could ever enter the vault.

The adventurers set out to find the living dungeon by first locating the village of goblins known for harvesting the Eye of Maglubiyet. On their way through the red wastes, they encountered a RAVENOUS BUMOORAH; a sand worm that burrows through the earth in response to vibration and sound. They distracted the creature well-enough to slip by, eventually finding a goblin village built upon stilts. Realizing that this might be the village they were looking for, Arelon suggested they camp in a well hidden spot, watching the goblins in hopes they might lead the party to the living dungeon. The move paid off. Late at night, the party saw a group of large goblins slide down to earth and move stealthily across the barren wastes. The party followed even more stealthily, to avoid the goblins notice.

Eventually the entrance to the living dungeon was found, and the party followed the goblins inside. They led the party quite a way into the dungeon, but eventually stopped and mysteriously reversed direction. Realizing they would be discovered, Solarius launched a surprise attack, throwing lightning at the goblin harvesters. The goblins he struck fell to the ground, writing in agony, while the ones left standing frantically signaled to the party to be silent!

ALAS! It was too late! The ravenous bumoorah had detected the vibrations of the altercation, and burst through the wall of the dungeon, attacking Solarius and wounding him grievously, removing him from battle. Those who remained standing joined forces to attack the invading land shark, and were able to defeat the beast quickly.

With the bumoorah slain, the goblins turned their weapons on Ash and Arelon, not sure if they could call these stalkers friend or foe…

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The Brothers Lightborn

While returning Glazentorg the Bloody to The Archmage in the city of Horizon, the PCs learned of the plight of a nearby town called Silvergrail. According to a dismissive bureaucrat working in the Archmage’s palace, the townsfolk had been having trouble with “monsters” attack both the town, and trade caravans traveling to and from Horizon. The players agreed to travel to Silvergrail on behalf of The Archmage and investigate.

Upon arriving in town, the party was introduced to Silvergrail’s sherrif, zZirka Havenstone. She told the adventurers the following story about the priest of the town’s only full-fledged temple, Zelgar Lightborn, and his brother Ulmar:

Three years ago, Ulmar left town with a party of dwarves and humans to seek out a lost relic rumored to be located in the Dire Wood. Unfortunately, the would-be adventurers quickly became the prey of a cunning werewolf. The werewolf grievously wounded Ulmar and killed all his companions before dying on Ulmar’s sword. Infected with lycanthropy, Ulmar spread the curse to others and soon became the leader of his own pack.

About a month ago, Ulmar, driven by his love for his brother, returned home to Silvergrail and boldly confronted Zelgar during a packed sermon in Silvergrail’s temple. Ulmar urged his brother to abandon the gods and “embrace the moon,” and when Zelgar refused, Ulmar flew into a rage and presented him with a dire ultimatum before the horrified congregation. He would terrorize Silvergrail and the countryside until Zelgar capitulated to his demands.

The locals were quick to rally around their priest, but Ulmar fled before they could bring arms against him. Soon thereafter, determined to turn his brother into a werewolf and bring him into the pack, Ulmar began attacking outlying farms to pressure Zelgar to come out of hiding and confront him. Now the people of Silvergrail fear that any night, Ulmar and his wolves will slip into town to continue their evil work.

The adventurers were soon introduced to Zelgar, who was being confined to his temple for his own protection by Sheriff Havenstone. Zelgar told the PCs that he wished to find his brother and attempt to cure him with a remove affliction ritual, and was even willing to use himself as bait. He also said that he believed his brother had spies in town, and hoped that the party would be willing to help find them.

Serving on a patrol that very evening, the party encountered Zelgar in the streets near the temple. Zelgar had had a dream in which the PCs were brutally eviscerated by Ulmar and his back, and left his sanctuary to check on them. As Zelgar finished speaking, a haggard woman stumbled out of a nearby alley, clutching her chest. Her face and hands were streaked with blood. She crumpled to the ground and writhed in agony, calling out, “Zelgar! Zelgar, help me, I’ve been attacked!”

Zelgar recognized the woman, and was attempting to help her when she attack him. Soon, several more attackers appeared. The party defended Zelgar with the help of several brave deputies.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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